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		<title>Vectorworks RenderWorks Discussion</title>
		<link>http://techboard.vectorworks.net/ubbthreads.php</link>
		<description>Vectorworks RenderWorks Discussion</description>
		<generator>Vectorworks Community Board - UBB.threads(tm)</generator>
		<item>
			<title>Re: Rendered Floor Plans</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165834#Post165834</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			That Looks great DWorks
Will be trying it out for my future Plan Renders
Thanks]]>
			</description>
			<pubDate>Fri, 03 Feb 2012 03:39:03 EST</pubDate>
		</item>
		<item>
			<title>Re: Send to Cinema 4d stopped working</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165724#Post165724</link>
			<description>
			<![CDATA[<b>Posted by</b> steffen aarfing:<br />
			Just bought C4D to do some gobo work on VW files. Worked fine in Demo mode, but the newly installed registered version does not launch. VW doesn't allow me further than the create new/ merge option window. When clicking OK, it just reappears instantly.
Is there a plugin issue?

VW architect RW 2012,
C4D R13.051
macOX 10.7
]]>
			</description>
			<pubDate>Tue, 31 Jan 2012 18:25:10 EST</pubDate>
		</item>
		<item>
			<title>Re: VW- to c4d</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165701#Post165701</link>
			<description>
			<![CDATA[<b>Posted by</b> Dave Donley:<br />
			With C4D export a &quot;tex&quot; folder will be created in the same location as the .c4d file.

With Send To C4D the scene is a temporary file, and you should use &quot;File-&gt;Save Project with Assets&quot; to save the .c4d file and tex folder together where you want them.

Only textures that are in use are exported.  Are all the textures you are expecting to see actually being used in the rendering?
]]>
			</description>
			<pubDate>Tue, 31 Jan 2012 11:52:50 EST</pubDate>
		</item>
		<item>
			<title>Re: How to you control sunlight angle per Viewport?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165698#Post165698</link>
			<description>
			<![CDATA[<b>Posted by</b> michaelk:<br />
			Yes.

Select the viewport.  Open the Visualization Palette.  Make sure &quot;Selected Viewports&quot; is selected.  You can use the Vis palette to edit / turn lights on &amp; off from the Vis palette for individual viewports.


hth


mk]]>
			</description>
			<pubDate>Tue, 31 Jan 2012 11:28:28 EST</pubDate>
		</item>
		<item>
			<title>Re: Shadows on backlit objects - big problem (or - it's just me)</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165583#Post165583</link>
			<description>
			<![CDATA[<b>Posted by</b> mjm:<br />
			[quote=Dave Donley]This is fixed for the next service pack of 2012, thanks again for the info and the solution! [/quote]

Great news Dave, thank you and Horst &amp; the VW / Maxon team.]]>
			</description>
			<pubDate>Sat, 28 Jan 2012 00:39:45 EST</pubDate>
		</item>
		<item>
			<title>Re: Artistic Renders dialog box lag</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165577#Post165577</link>
			<description>
			<![CDATA[<b>Posted by</b> Benson Shaw:<br />
			Not exactly Renderworks, but render related:

The Artistic Render modes are not part of my usual practice.  But I clicked through them again recently.  The sample image in the dialog window takes several seconds to load when switching between modes in the pulldown list .  Lag up to 4 seconds in v2011 and v2012 with no other aps running on the system.  Almost no lag in v12.5.3.

I don’t remember this lag in v2011 but maybe I just ignored it.  Is it usual? or new since the Maxon C4D render engine?  My hard drive is less than half full.  Other aspects of VWX and other software seem to work as expected.


-B]]>
			</description>
			<pubDate>Fri, 27 Jan 2012 22:42:08 EST</pubDate>
		</item>
		<item>
			<title>Re: VW/C4D Webinar by Citrix Online?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165377#Post165377</link>
			<description>
			<![CDATA[<b>Posted by</b> Tobias:<br />
			Yes, I thought it was good.  I hope we'll see more of these, for all of VW's features.  Very helpful.]]>
			</description>
			<pubDate>Sun, 22 Jan 2012 19:19:50 EST</pubDate>
		</item>
		<item>
			<title>Re: 3d People</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165317#Post165317</link>
			<description>
			<![CDATA[<b>Posted by</b> Tom Klaber:<br />
			Image props is really the way to go.  Way lighter and if prepared correctly - they look great. ]]>
			</description>
			<pubDate>Fri, 20 Jan 2012 16:38:59 EST</pubDate>
		</item>
		<item>
			<title>Re: Source for a good stainless steel texture?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165254#Post165254</link>
			<description>
			<![CDATA[<b>Posted by</b> rDesign:<br />
			Bill, you're not the only one wanting a more realistic stainless steel finish. I've been struggling with this for hours in Vw2010, and now with the eval of Vw2012, without any success.

It seems that with the Reflectivity Shader set to Metallic and to 'Brushed' it looks like it it is a radial spin-brushed finish. Changing 'Brushed' to 'Turned'  seems only to change the scale of the texture, it still has a radial appearance. 

I would have hoped that the 'Brushed' setting could give you a linear, directional brush finish, like a standard #4 Brushed Finish: [url=http://www.ssina.com/finishes/sheetsamples.html]SSINA: Stainless Steel Finishes[/url]  

Is it not possible to get a linear brushed finish in Vw?

Thanks for posting that sample file, Dave - it is the best I've seen yet - but I still wish it had a linear brush finish.

(I am evaluating VW 2012 SP1).]]>
			</description>
			<pubDate>Thu, 19 Jan 2012 18:26:32 EST</pubDate>
		</item>
		<item>
			<title>Re: Remarkable Renderworks</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165112#Post165112</link>
			<description>
			<![CDATA[<b>Posted by</b> Kizza:<br />
			Sweet, thanks.]]>
			</description>
			<pubDate>Sun, 15 Jan 2012 19:53:21 EST</pubDate>
		</item>
		<item>
			<title>Re: Emitter Brightness override not working in VW2012 sp2?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165111#Post165111</link>
			<description>
			<![CDATA[<b>Posted by</b> M5d:<br />
			Yep, it would be good if the heliodon gained both the emitter and the soft shadow options, but I guess it was created primarily for sun studies.]]>
			</description>
			<pubDate>Sun, 15 Jan 2012 19:03:53 EST</pubDate>
		</item>
		<item>
			<title>Re: VW 2010 Rendering &amp;quot;Out Of Memory&amp;quot; Error</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165095#Post165095</link>
			<description>
			<![CDATA[<b>Posted by</b> michaelk:<br />
			It's odd that it works in RW and OpenGL...

My first guess would be a self-intersecting sweep in a lighting symbol.  Especially with v2010.

You might try separating the drawing into multiple layers:  scenery, trusses, venue, lights, etc. and render just one layer at a time (in a viewport or in the design layer) until it fails.

This will quickly narrow down the list of culprits.  


hth


mk]]>
			</description>
			<pubDate>Sat, 14 Jan 2012 20:01:14 EST</pubDate>
		</item>
		<item>
			<title>Re: applying images to objects in renderworks</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=165090#Post165090</link>
			<description>
			<![CDATA[<b>Posted by</b> Benson Shaw:<br />
			Buncha things to do:

Create a new image shader texture with the image.  Find info in Vectorworks Help.

A texture will display on all surfaces of an extrude.  If only one surface is target of the texture, convert the extrude to NURBS (Model&gt;3d Power Pack), enter the group and apply texture to appropriate surface(s).

A texture will not display unless the surface has a solid fill attribute, and the view is rendered.

Textures will only show in views rendered with Renderworks (Fast, Final, or Custom) or with Open GL.

Open GL settings need Use Textures enabled (View&gt;Rendering&gt;Open GL Settings).

The texture will not necessarily apply in correct scale or orientation.  If Planar mapping mode, use Attribute Mapping tool to adjust it on the surface.  If not Planar mode, then edit the texture settings.

If Mickey is the actual image, observe copyright rules.

Good luck.  Post back with progress.

-B]]>
			</description>
			<pubDate>Sat, 14 Jan 2012 15:35:32 EST</pubDate>
		</item>
		<item>
			<title>Re: Rendering Tab in the OIP</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164955#Post164955</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			As I mentioned here:
http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164813&amp;gonew=1#UNREAD

They went back to the Stone Age!!!]]>
			</description>
			<pubDate>Wed, 11 Jan 2012 01:02:19 EST</pubDate>
		</item>
		<item>
			<title>Re: lit fog vs. image props</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164684#Post164684</link>
			<description>
			<![CDATA[<b>Posted by</b> JimmySlort:<br />
			Same here, I've Photoshoped it in later with varying degrees of success. ]]>
			</description>
			<pubDate>Wed, 04 Jan 2012 21:30:09 EST</pubDate>
		</item>
		<item>
			<title>Re: Swagged Drape</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164680#Post164680</link>
			<description>
			<![CDATA[<b>Posted by</b> JimmySlort:<br />
			One of the views that I needed to render out in my &quot;over Christmas&quot; project had 3 swagged openings in a double layered chiffon drape. 

As I was really up against my deadline, I opted just to punch shapes out of a curtain object. 

Under the circumstances, it worked fine but I usually build my own drapes with extruded polylines and would have preferred a more natural look.

Can someone give me some help with this?

Thanks
 
  [img]http://www.productiondesign.ca/reff/RECEPTION%20VIEW%201.1.jpg[/img]  
]]>
			</description>
			<pubDate>Wed, 04 Jan 2012 19:14:22 EST</pubDate>
		</item>
		<item>
			<title>Re: VW2010 Render Issues, reinstall needed?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164678#Post164678</link>
			<description>
			<![CDATA[<b>Posted by</b> JimmySlort:<br />
			Up Date,

Well I scoured my HD to delete anything connected to VW 2010 in order to to do a clean re-install. 
I thought that I got everything, but a apparently not, as the installer auto filled my name &amp; SN.
 
TechTools checked out my Mac and it's fine, I think that I have a bad file from someone...

Anyway VW seemed to be working better now.
]]>
			</description>
			<pubDate>Wed, 04 Jan 2012 18:54:38 EST</pubDate>
		</item>
		<item>
			<title>Re: Image Shader</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164646#Post164646</link>
			<description>
			<![CDATA[<b>Posted by</b> John Meunier:<br />
			Can you post a .vwx file with the texture and object (just cut and paste the object into a new file) that isn't cooperating, to better understand the situation. There are a few things it could be, but need more info to see why the problem is happening.

]]>
			</description>
			<pubDate>Tue, 03 Jan 2012 19:20:05 EST</pubDate>
		</item>
		<item>
			<title>Re: rendering shuts down the computer</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164606#Post164606</link>
			<description>
			<![CDATA[<b>Posted by</b> Tom G.:<br />
			Was your computer plugged in at the time or rendering on battery power? Silly question except it happened to me.

Tom]]>
			</description>
			<pubDate>Mon, 02 Jan 2012 19:30:52 EST</pubDate>
		</item>
		<item>
			<title>Re: HDRI TV studio lighting</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164410#Post164410</link>
			<description>
			<![CDATA[<b>Posted by</b> Nicholas Kargel:<br />
			Thanks, those look pretty good.  ]]>
			</description>
			<pubDate>Fri, 23 Dec 2011 10:49:58 EST</pubDate>
		</item>
		<item>
			<title>Re: Creating a Curved Projection Screen Surface</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164346#Post164346</link>
			<description>
			<![CDATA[<b>Posted by</b> ccorbett:<br />
			Thanks Everyone, All great suggestions and very helpful!]]>
			</description>
			<pubDate>Wed, 21 Dec 2011 13:35:37 EST</pubDate>
		</item>
		<item>
			<title>Re: Help with Exporting</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=164009#Post164009</link>
			<description>
			<![CDATA[<b>Posted by</b> Sapphire:<br />
			Hello everyone,

Could anyone advise me on how to export from VectorWorks 2010 to Artlantis Render 4.014?

Many thanks in advance for your help

]]>
			</description>
			<pubDate>Mon, 12 Dec 2011 13:51:06 EST</pubDate>
		</item>
		<item>
			<title>Re: Rendering Expert Needed</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163986#Post163986</link>
			<description>
			<![CDATA[<b>Posted by</b> Jeremy Siegel:<br />
			Rendering Expert Needed for help with Park Design Competition.  I will need (1) or (2) images for a  January 12th deadline. I can pay a small fee or 25% of any prize money awarded. 1st prize is $5,000, 2nd prize is $2,000.

If interested please reach out to me at jeremy.p.siegel@gmail.com]]>
			</description>
			<pubDate>Sun, 11 Dec 2011 17:24:51 EST</pubDate>
		</item>
		<item>
			<title>Re: Custom Texture&amp;gt;Color&amp;gt;Tile shaders?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163958#Post163958</link>
			<description>
			<![CDATA[<b>Posted by</b> taoist:<br />
			As I do not know (yet)is it possible to do multiple layers of shaders to solve your problem?]]>
			</description>
			<pubDate>Sat, 10 Dec 2011 09:56:05 EST</pubDate>
		</item>
		<item>
			<title>Re: texture mapping: split up graphic</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163829#Post163829</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			Another way to do this is to extrude all the elements of the panel as one. Make the texture with a single tile of it large enough to cover all pieces. If all the pieces are extruded at once, the texture need only be applied once and you can use the Attribute Mapping tool to ensure it starts in the right place.]]>
			</description>
			<pubDate>Tue, 06 Dec 2011 13:20:18 EST</pubDate>
		</item>
		<item>
			<title>Re: Lines in Artistic Renderworks</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163816#Post163816</link>
			<description>
			<![CDATA[<b>Posted by</b> Jörgen Jansson:<br />
			Thanks Horst 
I just play around and get annoyed about those kind of errors.
I like the Cartoon render mode but it's useless as it is now.

Simon 

Download my drawing file (earlier post in this thread) and check out the viewport settings on sheet layer 3 and you will find the settings.

  [img]http://dl.dropbox.com/u/5018224/screendump.png[/img]  

Jörgen]]>
			</description>
			<pubDate>Tue, 06 Dec 2011 07:59:59 EST</pubDate>
		</item>
		<item>
			<title>Re: Render edges in Final RW</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163732#Post163732</link>
			<description>
			<![CDATA[<b>Posted by</b> Jonathan Pickup:<br />
			there is if you use a viewport with background and foreground rendering]]>
			</description>
			<pubDate>Fri, 02 Dec 2011 16:33:03 EST</pubDate>
		</item>
		<item>
			<title>Re: Renders showing bleeding over edges</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163702#Post163702</link>
			<description>
			<![CDATA[<b>Posted by</b> Tom G.:<br />
			In fact it was my printer. The HP 130nr showed rough textures--those from
the roofing and that of the driveway--spilling slightly over their edges. Other elements throughout the printing field maintained their borders. Odd. 
My Canon Pro 9500 prints properly.

Thanks for your indulgences.

Tom]]>
			</description>
			<pubDate>Thu, 01 Dec 2011 19:59:59 EST</pubDate>
		</item>
		<item>
			<title>Re: how to get a frost glass?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163277#Post163277</link>
			<description>
			<![CDATA[<b>Posted by</b> the frog:<br />
			I think the solution is found
Yes using the bulb texture is fine (sometime the simpler is the faster), but it’s not enough. I had to duplicate the rectangle and apply the glass texture to find back my shadows of the rectangle. Two images for you, to visualize.  The next step is to change the structure of the fluo lamp to get the right kind of shadow on the side of the wall (the tube is 60in so the shadow shouldn’t be sharp.
I will then explore the way to modify the structure of the frostin the script
 ex
NewField('NNAMaxon Glass Transparency','Family','3',1,0);
SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE);
NewField('NNAMaxon Glass Transparency','Prototype','13',1,0);
SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE);
NewField('NNAMaxon Glass Transparency','Version','1',1,0);
SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE);
NewField('NNAMaxon Glass Transparency','Transmission (%)','0.949999]]>
			</description>
			<pubDate>Tue, 22 Nov 2011 04:47:29 EST</pubDate>
		</item>
		<item>
			<title>Re: Aligning component based textures.....?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163210#Post163210</link>
			<description>
			<![CDATA[<b>Posted by</b> Dave Donley:<br />
			Hello Vincent:

We changed the wall by component behavior so that textures would line up in X, Y, and Z for 2012, not just in Z.  The bug files I have look better in 2012 than in 2011 in this regard.  Can you send me this file so I can debug it?]]>
			</description>
			<pubDate>Mon, 21 Nov 2011 09:27:10 EST</pubDate>
		</item>
		<item>
			<title>Re: Renderworks rendering not working - shows up blank</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163176#Post163176</link>
			<description>
			<![CDATA[<b>Posted by</b> Tom G.:<br />
			I was having problems in v.2011 when doing orbit point fly-arounds in Open GL in which the movie seemed to have no content--it was blank. Trying it in a different rendering mode would then work--taking much more time to produce, of course. 

Now, having upgraded to 2012, that problem seems to have gone away.

Tom]]>
			</description>
			<pubDate>Sun, 20 Nov 2011 22:54:49 EST</pubDate>
		</item>
		<item>
			<title>Re: VW 2012 Radiosity?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=163007#Post163007</link>
			<description>
			<![CDATA[<b>Posted by</b> Acadia:<br />
			Thank you both, glad it has been simplified!]]>
			</description>
			<pubDate>Wed, 16 Nov 2011 19:22:05 EST</pubDate>
		</item>
		<item>
			<title>Re: Heliodon indirect Lighting not exported to Movie.</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=162900#Post162900</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			Good Call!  I wouldn't render an animation with VW ever.  But I'm glad you found a reason to do so.]]>
			</description>
			<pubDate>Mon, 14 Nov 2011 17:26:08 EST</pubDate>
		</item>
		<item>
			<title>Re: Rendering - light and texture problem</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=162606#Post162606</link>
			<description>
			<![CDATA[<b>Posted by</b> Monadnoc:<br />
			[quote=ginger04]Thank you, Monadnoc!

... But how did you work that out? I will never even think about this kind of workaround... but it's great - it works!  [/quote]

By dumb luck. I was trying to get a more realistic look to some grass I was modeling and was using multiple single image props. As soon as I turned them into a Plant the auto-rotate and crossed planes got turned on. Which ruined it. Then one time I grouped them all together for ease in rotating them, and when I pasted the group into the Plant, it worked. It took me a minute to figure out what I had done differently to get it to work. And Grouping was the key. Then I tried it on single planes, and it worked there too.

Glad it could help someone else.

Now if they'd just fix that bug ...


Monadnoc]]>
			</description>
			<pubDate>Tue, 08 Nov 2011 08:42:51 EST</pubDate>
		</item>
		<item>
			<title>Re: How can assign finishes for elements in wall</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=162396#Post162396</link>
			<description>
			<![CDATA[<b>Posted by</b> Barbara R-N:<br />
			Thought I'd post my solution, in case someone else had this problem: 

I had used a / in the name of one of my files, as in ...10/14.... 

]]>
			</description>
			<pubDate>Wed, 02 Nov 2011 10:56:13 EDT</pubDate>
		</item>
		<item>
			<title>Re: UV Mapping</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=162261#Post162261</link>
			<description>
			<![CDATA[<b>Posted by</b> Monadnoc:<br />
			Is there a way to UV map a texture onto a 3D polygon so that when you scale the 3D polygon the image scales also? What I'm trying to do is make a symbol that uses a single, untiled texture. But when I scale the symbol, the texture doesn't scale along with it. You can do it with Image Props, so it must (might?) be possible. I hope.

Thanks.



Monadnoc]]>
			</description>
			<pubDate>Mon, 31 Oct 2011 11:51:54 EDT</pubDate>
		</item>
		<item>
			<title>Re: Line over Renderworks overlay elevation technique</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=162076#Post162076</link>
			<description>
			<![CDATA[<b>Posted by</b> Christiaan:<br />
			Thanks guys.]]>
			</description>
			<pubDate>Thu, 27 Oct 2011 05:59:24 EDT</pubDate>
		</item>
		<item>
			<title>Re: Dark windows</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161977#Post161977</link>
			<description>
			<![CDATA[<b>Posted by</b> Vincent C:<br />
			[quote=lucylou]
I'm afraid I dont have time for that so i will revert to using another package and continue to believe that VW is NOT a complete package where everything can be achieved in one go, like your seminars constantly state! [/quote]

As far as I have discovered there isn't a single CAD app that is a COMPLETE package, if you find one please let me know! (+ You get what you pay for.)]]>
			</description>
			<pubDate>Tue, 25 Oct 2011 02:27:13 EDT</pubDate>
		</item>
		<item>
			<title>Re: Rendering Floors help</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161762#Post161762</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			It it's an extrude, you should be able to select it, click on the Render tab on the Object Info palette, choose Part: Top and then apply a texture just to the top. But of course you also need to check that the object has a solid fill and that the original object is closed as Monadnoc mentions above.

You are welcome to send me the file if you want some more help.

All the best]]>
			</description>
			<pubDate>Thu, 20 Oct 2011 09:29:23 EDT</pubDate>
		</item>
		<item>
			<title>Re: Urgent simple rendering help please</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161754#Post161754</link>
			<description>
			<![CDATA[<b>Posted by</b> Kaare Baekgaard:<br />
			have you checked, that your objects have solid fills? If they don't, they will not display textures.]]>
			</description>
			<pubDate>Thu, 20 Oct 2011 04:58:11 EDT</pubDate>
		</item>
		<item>
			<title>Re: VW &amp;lt;-&amp;gt; RW &amp;lt;-&amp;gt; C4D</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161695#Post161695</link>
			<description>
			<![CDATA[<b>Posted by</b> Horst M.:<br />
			I agree with you, 

specially If somebody is not interested in doing Renderings himself, the Export to C4D should be possible. 
It looks like you you can export for External Renders as 3ds,
which is a NEM-VW-C4D competitors File Format. Without owning Renderworks or 3ds-Max.
A bit strange.

Besides that, with RW2012  I had the first time since I use VW  the growing Idea, that, once, I may
not need (or want) an external Render Programm.

Before RW2011 RW was bejond ....
So I used C4d.
C4D offers a very Complex Material Editor, Caustics, GI Portals, Animation of Objects, a walkthrough Tool that works, Texture mapping tools that are worth the Name

But all this is also a whole a lot to learn and Its a very Powerfull tool, that wants to be handeled,
and has a good potential to lead you away from your target. Lost! 

The Way, &quot;they&quot; have implemented Renderstyles makes me hope and whish, that &quot;they&quot; do this also in the Material Manger, the Mapping tool  and so on. 

This c]]>
			</description>
			<pubDate>Tue, 18 Oct 2011 15:48:07 EDT</pubDate>
		</item>
		<item>
			<title>Re: Glossy Surface</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161613#Post161613</link>
			<description>
			<![CDATA[<b>Posted by</b> Demfis Fyssicopulos:<br />
			Got it!.

Looks great!. Thanks!

df
]]>
			</description>
			<pubDate>Sun, 16 Oct 2011 01:34:04 EDT</pubDate>
		</item>
		<item>
			<title>Re: White sky not reflecting in VW2012</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161557#Post161557</link>
			<description>
			<![CDATA[<b>Posted by</b> billtheia:<br />
			Here's the response that I got from VW:

&quot;This change to the way reflections are handled when there is no Renderworks background was implemented to resolve some rendering inconsistencies with image props and cinema4D translation. So the correct workflow is to add a white background as you mentioned in the community board.&quot;]]>
			</description>
			<pubDate>Fri, 14 Oct 2011 19:15:17 EDT</pubDate>
		</item>
		<item>
			<title>Re: Sunbeams</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161492#Post161492</link>
			<description>
			<![CDATA[<b>Posted by</b> Vincent C:<br />
			The reason the fog is lit in this picture is because the surrounding space is fairly dark, if you're out in the open you won't get that effect, it will just be foggy, so I guess you need to see if the scene you're trying to create is realistic with this in mind.]]>
			</description>
			<pubDate>Fri, 14 Oct 2011 06:06:59 EDT</pubDate>
		</item>
		<item>
			<title>Re: Beach - sea side scene help please</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161269#Post161269</link>
			<description>
			<![CDATA[<b>Posted by</b> Matt Panzer:<br />
			Hi Carl,

I see.  What you're after is obviously quite a challenge.  I wish I could point you in the right direction, but I'm afraid it'd required a LOT of experimentation.

I'm not sure what went wrong with the file.  It downloads and opens fine on my Mac.  If you would still like to take a look, I can email it to you privately.

Please let us know if you find a solution.

Best,]]>
			</description>
			<pubDate>Mon, 10 Oct 2011 08:25:22 EDT</pubDate>
		</item>
		<item>
			<title>Re: Render Programs</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161175#Post161175</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			Thanks Dave.  Is there any way by which one can get stuff back into VW after working with them in C4D?  Does the process work the other way?]]>
			</description>
			<pubDate>Fri, 07 Oct 2011 14:41:30 EDT</pubDate>
		</item>
		<item>
			<title>Re: Vw 2012 Renderworks Styles</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161140#Post161140</link>
			<description>
			<![CDATA[<b>Posted by</b> Tobias:<br />
			No, the &quot;canned&quot; styles.]]>
			</description>
			<pubDate>Thu, 06 Oct 2011 21:00:40 EDT</pubDate>
		</item>
		<item>
			<title>Re: Where are the &amp;quot;New Metallic Shaders&amp;quot; in VW2012</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161120#Post161120</link>
			<description>
			<![CDATA[<b>Posted by</b> Jonathan Pickup:<br />
			[quote=rDesign]
So it sounds like you have to make a new RW texture to see any improvements. 
[/quote]

any texture that uses the Metallic shader will now be improved when you open it in Vectorworks 2012]]>
			</description>
			<pubDate>Thu, 06 Oct 2011 14:45:46 EDT</pubDate>
		</item>
		<item>
			<title>Re: Diamond texture</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161080#Post161080</link>
			<description>
			<![CDATA[<b>Posted by</b> Mitchell Brooks:<br />
			I see no one has answered you after a number of days.

I don't think you will find a texture that will simply replicate a diamond the way you want. You might be able to use a glass texture on a model of a diamond that actually is a conglomeration of the facets of a diamond. I don't mean just a surface model but what is going on under the surface. Complicated I think unless you understand diamonds.]]>
			</description>
			<pubDate>Wed, 05 Oct 2011 15:21:53 EDT</pubDate>
		</item>
		<item>
			<title>Re: Rendering Geometry Issues</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=161055#Post161055</link>
			<description>
			<![CDATA[<b>Posted by</b> TONY GRAINGER:<br />
			I have the same problem with VW11. I have significant faceting of models imported from iges files and also from basic geometric shapes generated directly from the VW11 3D tool set.
Interestingly the models render fine in VW12.5 and Rhino]]>
			</description>
			<pubDate>Wed, 05 Oct 2011 08:53:02 EDT</pubDate>
		</item>
		<item>
			<title>Re: How do I get rid of the outline around window &amp;quot;openings&amp;quot; in VW2012?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=160839#Post160839</link>
			<description>
			<![CDATA[<b>Posted by</b> billtheia:<br />
			I haven't tried that, Dave.  Thanks for the suggestion.]]>
			</description>
			<pubDate>Thu, 29 Sep 2011 13:10:58 EDT</pubDate>
		</item>
		<item>
			<title>Re: How to use images / textures (jpegs) for walls, floors ???</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=160659#Post160659</link>
			<description>
			<![CDATA[<b>Posted by</b> taoist:<br />
			Thanks for the replies!





taoist]]>
			</description>
			<pubDate>Sat, 24 Sep 2011 18:06:08 EDT</pubDate>
		</item>
		<item>
			<title>Re: Hidden Line Rendering solid grey instead</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=160222#Post160222</link>
			<description>
			<![CDATA[<b>Posted by</b> TLC:<br />
			I like to render my elevation viewports in Hidden Line, then add hatches to show siding, roofing, etc.

When I open a file that was done before SP4, and re-render the viewports, they are now rendering in a solid grey.  The outline of the building, doors, windows, etc, are still showing, but the walls are rendering solid grey.  

My hatches are still there, but they are BEHIND the solid grey. 

Any ideas?  Thanks.

-Tara-

]]>
			</description>
			<pubDate>Thu, 15 Sep 2011 10:20:01 EDT</pubDate>
		</item>
		<item>
			<title>Re: Changing a Texture's Colours</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=160090#Post160090</link>
			<description>
			<![CDATA[<b>Posted by</b> Horst M.:<br />
			in some cases it might work to use the Colour-Filter Option of the Texture.
]]>
			</description>
			<pubDate>Wed, 14 Sep 2011 08:59:48 EDT</pubDate>
		</item>
		<item>
			<title>Re: Render Problem</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159995#Post159995</link>
			<description>
			<![CDATA[<b>Posted by</b> Benson Shaw:<br />
			Was there an unintended duplicate in place or duplicate layer at some time in the drawing process?  Duplicate walls or multiple copies of those surfaces could be rendering and interfering as moires.

-B]]>
			</description>
			<pubDate>Mon, 12 Sep 2011 12:57:05 EDT</pubDate>
		</item>
		<item>
			<title>Re: won't render</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159749#Post159749</link>
			<description>
			<![CDATA[<b>Posted by</b> BushyRS:<br />
			Hi

I had this problem too, you need to go to the navigation palette, and chose view all layers not tray out layers

]]>
			</description>
			<pubDate>Sat, 03 Sep 2011 04:43:59 EDT</pubDate>
		</item>
		<item>
			<title>Re: Texturing Stage Floor</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159648#Post159648</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			It's my pleasure! I am glad to help.]]>
			</description>
			<pubDate>Wed, 31 Aug 2011 14:45:32 EDT</pubDate>
		</item>
		<item>
			<title>Re: Renderworks and 3D BIM</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159599#Post159599</link>
			<description>
			<![CDATA[<b>Posted by</b> Christiaan:<br />
			Thanks Stan, that's a good one to know.]]>
			</description>
			<pubDate>Tue, 30 Aug 2011 04:32:25 EDT</pubDate>
		</item>
		<item>
			<title>Re: Creating RW2011 Textures w/ Reflectivity Image Maps</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159590#Post159590</link>
			<description>
			<![CDATA[<b>Posted by</b> Jonathan Pickup:<br />
			in Vectorworks 2010 textures were very different from 2011. in Vectorworks 2010
use a grey scale image. depending on your settings, white areas=reflective area.
]]>
			</description>
			<pubDate>Mon, 29 Aug 2011 22:23:29 EDT</pubDate>
		</item>
		<item>
			<title>Re: General Lighting for Interiors</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159548#Post159548</link>
			<description>
			<![CDATA[<b>Posted by</b> ccw:<br />
			Try working through the Renderworks tutorial. There are some great tips in there if you are new to working with Renderworks. It is located at the below link towards the bottom of the page. Make sure you download the data files as well.

http://www.nemetschek.net/training/free_resource.php
]]>
			</description>
			<pubDate>Sun, 28 Aug 2011 14:23:15 EDT</pubDate>
		</item>
		<item>
			<title>Re: OpenGL issues</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159341#Post159341</link>
			<description>
			<![CDATA[<b>Posted by</b> Xsasinator:<br />
			[quote=Xsasinator]Computer restarted and seems to be ok for now...[/quote]

Another day and the computer starts up, load up VW and my stair file and back to the same problem in the first post....]]>
			</description>
			<pubDate>Mon, 22 Aug 2011 16:38:25 EDT</pubDate>
		</item>
		<item>
			<title>Re: I NEED SOM HELP!!</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159281#Post159281</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			Hi
It sounds like you might have downloaded the smaller version. On the student portal, there are usually two options - the larger file is the one that contains all the libraries. If you log in to the student portal again, are you able to download the larger file?]]>
			</description>
			<pubDate>Sun, 21 Aug 2011 04:33:26 EDT</pubDate>
		</item>
		<item>
			<title>Re: Animate Lines</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159231#Post159231</link>
			<description>
			<![CDATA[<b>Posted by</b> Jim Smith:<br />
			Mike, 
Thanks I've been thinking about their window add-on perhaps I should get this at the same time.]]>
			</description>
			<pubDate>Fri, 19 Aug 2011 15:27:50 EDT</pubDate>
		</item>
		<item>
			<title>Re: Perspective Drawing from Top/Plan Viewport</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159157#Post159157</link>
			<description>
			<![CDATA[<b>Posted by</b> James W. Johnson:<br />
			Thanks! I forgot that you can compair visibilities when both viewports are selected. So I went through and did that for each for each of the ground plans to ensure they were the same. 

Thanks for the reply, I will try your work through when I get back to that project. ]]>
			</description>
			<pubDate>Wed, 17 Aug 2011 17:33:09 EDT</pubDate>
		</item>
		<item>
			<title>Re: texture sizing</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=159155#Post159155</link>
			<description>
			<![CDATA[<b>Posted by</b> michaelk:<br />
			I've also seen that.  

(It seems to depend on the orientation of the rectangle used to create the extrude??)

I usually just rotate the texture after applying it with either the OIP or Attribute Mapping Tool.]]>
			</description>
			<pubDate>Wed, 17 Aug 2011 16:40:22 EDT</pubDate>
		</item>
		<item>
			<title>Re: Scaled symbols mismatch with foreground render</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158951#Post158951</link>
			<description>
			<![CDATA[<b>Posted by</b> Kevin McAllister:<br />
			Hi Ian,

I found a similar problem described here -

http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158880#Post158880

I sounds like something is amiss....

Kevin

]]>
			</description>
			<pubDate>Thu, 11 Aug 2011 10:16:20 EDT</pubDate>
		</item>
		<item>
			<title>Re: Renderworks Cameras and Move Page command</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158884#Post158884</link>
			<description>
			<![CDATA[<b>Posted by</b> Mattheng:<br />
			I have set up a fairly detailed site model and placed several Renderworks cameras around it. I have imported one DWG and referenced another via a blank vectorworks file

I use Unified View to view all the layers together when rendering.

Somewhere along the line ( I am on version 10 at the moment) everything got moved about and the objects and page itself (ie the grey outline that shows what will print) got shifted way down and to the right. 

I shifted everything back and to the left and double clicked on Move Page command to align the page with the Origin.

Unfortunately when I double click on one of the cameras they try to render back down and to the right of the sheet border, ie where the page used to be.

The sheet border, however, has recognised the Move Page command and gone with it with the result that the sheet border lies misses the render completely.

Also when I click on the fit to page area button it goes back to the where the page used to be so I can't see any]]>
			</description>
			<pubDate>Wed, 10 Aug 2011 12:26:04 EDT</pubDate>
		</item>
		<item>
			<title>Re: Artistic Renderwork Improvement ( back to 2010 levels )</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158803#Post158803</link>
			<description>
			<![CDATA[<b>Posted by</b> Kaare Baekgaard:<br />
			Has the artistic rendering actually been useful in VW2010? 
(I jumped from 2008 to 2011 and it sucked in both versions)

But the Archicad rendering certainly looks like something, you can do - and do better - in VW in a viewport rendering: 

Try a combination of a Custom Renderworks background rendering with colours and textures disabled and a hidden line foreground rendering with the sketch option turned on and an appropriate smoothing angle. If the rendering becomes too dark on colored surfaces or in the shadow areas, turn the ambient light up in the lighting options. 

If you want some greyscale textures in the renderings, you may want to build an alternative library of textures, where the texture images have been exported, turned into greyscale or B/W and re-imported into new textures. That way, you can leave the texture option on and get stone effects etc.

I know theese are workaround, but it should produce the effect, you want.]]>
			</description>
			<pubDate>Tue, 09 Aug 2011 05:59:52 EDT</pubDate>
		</item>
		<item>
			<title>Re: RW background not reflecting in mirror object/texture</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158774#Post158774</link>
			<description>
			<![CDATA[<b>Posted by</b> tamarindi:<br />
			Thanks Horst.]]>
			</description>
			<pubDate>Mon, 08 Aug 2011 09:01:27 EDT</pubDate>
		</item>
		<item>
			<title>Re: Problem with texture!</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158758#Post158758</link>
			<description>
			<![CDATA[<b>Posted by</b> Horst M.:<br />
			Nice workarround.

Thanks for sharing.
]]>
			</description>
			<pubDate>Sun, 07 Aug 2011 16:17:38 EDT</pubDate>
		</item>
		<item>
			<title>Re: hiding lighting icons in rendering</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158718#Post158718</link>
			<description>
			<![CDATA[<b>Posted by</b> M5d:<br />
			Yes, it's the same in 2010 &amp; below.]]>
			</description>
			<pubDate>Sat, 06 Aug 2011 07:48:36 EDT</pubDate>
		</item>
		<item>
			<title>Re: HDRI horizon conundrum</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158653#Post158653</link>
			<description>
			<![CDATA[<b>Posted by</b> Mattheng:<br />
			Ok Ok So you all spotted my deliberate mistake ie the horizon IS fixed as I described above, I just need to select a simple sky background without a horizon If I want to have extreme angles of view and something like a sky behind it.

Nothing like answering your own question and realising it was a dud at the same time. DOH!]]>
			</description>
			<pubDate>Thu, 04 Aug 2011 06:36:35 EDT</pubDate>
		</item>
		<item>
			<title>Re: VW2011 - Send to Cinema 4D Issues</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158638#Post158638</link>
			<description>
			<![CDATA[<b>Posted by</b> grant_PD:<br />
			took the advice and saved project.  Now the file is where I want it to be.  But, when I merge the scene after having exited C4D and Vectorworks both, the textures to not go to the &quot;tex&quot; file in the new location.  ]]>
			</description>
			<pubDate>Wed, 03 Aug 2011 17:03:20 EDT</pubDate>
		</item>
		<item>
			<title>Re: VW12 Crashing with FWS Rendering??</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158519#Post158519</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			Hi Diana

Can you tell me your exact machine specification?
You can get this from Control Panel&gt;System. I need to know how much RAM it has and how fast is the processor. I also need to know if Windows is 32 bit or 64 bit.

Also, is it running slow performing any specific task? i.e. Rendering?]]>
			</description>
			<pubDate>Sun, 31 Jul 2011 10:18:08 EDT</pubDate>
		</item>
		<item>
			<title>Re: RW Background Anomaly</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158379#Post158379</link>
			<description>
			<![CDATA[<b>Posted by</b> bc:<br />
			Thanks Dave.

That must have been it although I don't fully understand.  

There was more than one glass extrusion.
Maybe three.  

When I rooted around in the symbol and got down to just one extrusion, that cleared things up (pun intended).  What did an even better job was to delete them all so there is now no glass extrusions and all openings look similar to the doors and other windows.

This was stock stuff from the program.  Why do they put so many glass representations in the symbol?]]>
			</description>
			<pubDate>Tue, 26 Jul 2011 17:00:45 EDT</pubDate>
		</item>
		<item>
			<title>Re: Adding HDRI Backgrounds</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158313#Post158313</link>
			<description>
			<![CDATA[<b>Posted by</b> Pat Stanford:<br />
			Bruce,

If you don't want those files to be part of the default content then just move or delete the files.

If you only want to make a few of the backgrounds go away, then edit that file and use the resource browser to delete the resource and resave the file.

]]>
			</description>
			<pubDate>Mon, 25 Jul 2011 00:44:33 EDT</pubDate>
		</item>
		<item>
			<title>Re: Softer Soft Shadows</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158306#Post158306</link>
			<description>
			<![CDATA[<b>Posted by</b> billtheia:<br />
			Glad that you like the results. I too would love more control over shadows and highlights but I'm not going to hold my breath. I suspect that it is a bit more complicated than the Photoshop tool. 

Good luck with your render. ]]>
			</description>
			<pubDate>Sun, 24 Jul 2011 21:45:53 EDT</pubDate>
		</item>
		<item>
			<title>Re: strange cross section added when rendering</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=158197#Post158197</link>
			<description>
			<![CDATA[<b>Posted by</b> archturn:<br />
			My apologies.  I indeed left a square in the model.  Thanks for your interest.]]>
			</description>
			<pubDate>Fri, 22 Jul 2011 08:45:41 EDT</pubDate>
		</item>
		<item>
			<title>Re: Align Renderworks Camera to view</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157982#Post157982</link>
			<description>
			<![CDATA[<b>Posted by</b> Horst M.:<br />
			Wow, Kaare,
that's pretty holistic:
while looking for something that you think you need you find somthing that you didn't even know you need, but that is way more important or at least ... sexy!

cool!

Personally I'm glad, that I'm not as incompetent as I thought after reading mikes Post]]>
			</description>
			<pubDate>Mon, 18 Jul 2011 10:26:37 EDT</pubDate>
		</item>
		<item>
			<title>Re: Cinema 4d export</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157945#Post157945</link>
			<description>
			<![CDATA[<b>Posted by</b> Mat Caird:<br />
			Hi Dave

You wrote in a previous post about the &quot;send to C4D&quot; command;

&quot;You can update (merge) files but the texture priorities may not be what you want. If you change a material in RW then merge to C4D the C4D version takes precedence so it doesn't change, which is probably not what you want. I think the most recent change should take priority, that way if you change something in C4D it would remain, or if you change it in VW it would remain appropriately too.&quot;

I am not getting this behaviour at all, in fact the opposite?  How can I ensure VW materials dont keep overwriting C4D materials in each consecutive &quot;send to C4d&quot; command I run?

Also please, how to stop the VW sky from being sent over to C4D

Thanks, Mat Caird

VWA 2011 NZ/Australia version SP3
Cinema 4D Visualize, R12.016]]>
			</description>
			<pubDate>Sat, 16 Jul 2011 22:01:11 EDT</pubDate>
		</item>
		<item>
			<title>Re: Render speed increase with new tech.</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157793#Post157793</link>
			<description>
			<![CDATA[<b>Posted by</b> Vincent C:<br />
			True! Sorry wasn't paying attention........however Core 2 Duo to 8 Core = half the render time sounds about right?!
One thing I've learned over the years when using different CAD apps and buying new hardware.......there are VERY many factors involved that influence render times.......ie.:

- Does the OS use all of the available RAM etc. last year I learned that Windows only allows software to use max 3 Mb Ram even if you have more.....OSX uses 4 MB.

- Do the software packages support all the hardware features? ie. multi core, RAM, etc. etc. usually not. If so what parts ie. Open GL, Render engine etc.

Not so easy and things keep changing:

Important points (as far as I can tell):

OS:
- OS RAM usage?
- OS RAM limits?
Hardware:
- Graphics card
- Processor speed
- Cores
Software:
- (Multi)Core support (what part ie. Drafting, OpenGL, Render engine)
- RAM utilization, virtual memory etc.
- Graphics card utilization

So just comparing one aspect unfortunately doesn]]>
			</description>
			<pubDate>Tue, 12 Jul 2011 10:48:49 EDT</pubDate>
		</item>
		<item>
			<title>Re: Aligning Textures in Texture Beds</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157743#Post157743</link>
			<description>
			<![CDATA[<b>Posted by</b> Laura Stone:<br />
			When I use a texture bed on a site model the orientation of the texture when rendered seems completely random which looks terrible for some kinds of paving.  

Anyone know if there's a way of controlling the orientation, preferably by individual texture bed?

Thanks]]>
			</description>
			<pubDate>Fri, 08 Jul 2011 13:37:33 EDT</pubDate>
		</item>
		<item>
			<title>Re: Artistic Renderworks Options</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157720#Post157720</link>
			<description>
			<![CDATA[<b>Posted by</b> compusam:<br />
			I am &quot;learning&quot; to love the new C4D rendering engine in VW2011, but it has been a struggle. At least, when I need the previous Artistic Rendering capabilities, I can always export back to VW2010 and convert a few textures back to VW2010 types. A bit cumbersome, but now I can pick and choose between 2 different rendering engines.

VW2011 rendering has required a huge learning curve regarding textures, and I am not 100% satisfied so far. One problem is the lack of detailed info about the various texture settings in VW2011. It is sort of a game of discovery at the moment. Creating a satisfactory &quot;glass&quot; texture has consumed many many hours and I still do not have a consistent solution. The &quot;clear glass&quot; texture which ships with VW2011 is not acceptable to me.]]>
			</description>
			<pubDate>Thu, 07 Jul 2011 17:42:52 EDT</pubDate>
		</item>
		<item>
			<title>Re: Better Rendering Site &amp;amp; C4D</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157708#Post157708</link>
			<description>
			<![CDATA[<b>Posted by</b> Monadnoc:<br />
			Wow! Great improvement. All the background elements really make it nice.

I haven't figured out a way yet to soften the horizon line either.

And I'm not even seeing a sky in the image, the sky area is white/blank. Is that the kind of sky you used? Or is it just not coming through for some reason?]]>
			</description>
			<pubDate>Thu, 07 Jul 2011 09:47:24 EDT</pubDate>
		</item>
		<item>
			<title>Re: stopping render mid way</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157684#Post157684</link>
			<description>
			<![CDATA[<b>Posted by</b> dwbtdsjrcc:<br />
			thanks that is what I needed
doug]]>
			</description>
			<pubDate>Wed, 06 Jul 2011 16:12:09 EDT</pubDate>
		</item>
		<item>
			<title>Re: Rendering quality</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157546#Post157546</link>
			<description>
			<![CDATA[<b>Posted by</b> cad@sggsa:<br />
			Thanks Grant
Will go look for that one as I do not have it.

(Man I seriously need an upgrade...]]>
			</description>
			<pubDate>Thu, 30 Jun 2011 03:45:28 EDT</pubDate>
		</item>
		<item>
			<title>Re: Utilizing Multi-Core CPU's or the GPU</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157473#Post157473</link>
			<description>
			<![CDATA[<b>Posted by</b> taoist:<br />
			I have no preference for computer OS.

I started with a PC.

I have never used or owned a MAC.

MAC OS won't support my other software.

Running an emulator slows things down.

Maybe the MAC OS is better, I do not know.


taoist]]>
			</description>
			<pubDate>Tue, 28 Jun 2011 10:30:44 EDT</pubDate>
		</item>
		<item>
			<title>Re: Is it possible to group textures by type?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157422#Post157422</link>
			<description>
			<![CDATA[<b>Posted by</b> taoist:<br />
			Tamsin,

Thanks!


Look forward to getting this done.

taoist]]>
			</description>
			<pubDate>Mon, 27 Jun 2011 08:46:08 EDT</pubDate>
		</item>
		<item>
			<title>Re: How to get textures to OIP from Resource Browser?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157354#Post157354</link>
			<description>
			<![CDATA[<b>Posted by</b> taoist:<br />
			Monadnoc,

The house icon is in VW2008 in the Resource Browser.

I made the drawing the active document by going to the Tool bar &gt; Windows and making sure there was a check mark next to the plan.

Also clicked on the house button in the Resource Browser.

The active floor plan shows in the Resource Browser Title.

I still can't apply/import the textures from the Resource Browser to the wall surfaces left or right.

The only ones that work are in the OIP?

Thought I had this figured out.

Will try again tomorrow.

Thanks for you help.

taoist]]>
			</description>
			<pubDate>Sat, 25 Jun 2011 22:30:43 EDT</pubDate>
		</item>
		<item>
			<title>Re: Cartoon &amp;amp; Hidden line</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157332#Post157332</link>
			<description>
			<![CDATA[<b>Posted by</b> mike m oz:<br />
			[quote]Poché 
In a line and tone or pure tone drawing, we emphasize the shape of cut elements with a tonal value that contrasts with the  spatial field of the floor plan . We refer to this darkening of walls, columns, and other solid matter as poché. 
 
lt is typical to blacken the cut elements in small-scale plans in order to give them prominence. lf only a moderate degree of contrast with the drawing field is desired, use a middle gray value to illuminate the shape of the cut elements. This is especially important in large-scale plans when large areas of  black can carry too much visual weight or create too stark a contrast. However, if plan elements such as flooring patterns and furniture give the field of the drawing a tonal value, a  gray or black tone may be necessary to produce the desired degree of contrast between solid matter and spatial void. 
 
Poché establishes a figure-ground relationship between solid and void -  between container and contained. We tend to read the ]]>
			</description>
			<pubDate>Sat, 25 Jun 2011 09:55:08 EDT</pubDate>
		</item>
		<item>
			<title>Re: Window Textures/Classes</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157279#Post157279</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			It's my pleasure.]]>
			</description>
			<pubDate>Thu, 23 Jun 2011 14:16:14 EDT</pubDate>
		</item>
		<item>
			<title>Re: Lighting</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157181#Post157181</link>
			<description>
			<![CDATA[<b>Posted by</b> Dave Donley:<br />
			Excellent migration guide Tamsin, it hits all the points I can think of!
]]>
			</description>
			<pubDate>Mon, 20 Jun 2011 12:25:07 EDT</pubDate>
		</item>
		<item>
			<title>Re: How do you change opacity of applied wall texture?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157166#Post157166</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			Hi Taoist

To change the opacity of a texture, you need to edit the texture itself. Go to the Resource Browser, click the Home button on the right, and then scroll to locate your texture. Right-click and choose Edit. Change the Transparency shader.

This will affect all objects using this texture. If you don't want that, duplicate the texture first and work on the copy, applying the new texture to your wall.

Hope that helps.]]>
			</description>
			<pubDate>Mon, 20 Jun 2011 04:23:06 EDT</pubDate>
		</item>
		<item>
			<title>Re: Disappearing Viewports in  my Sheets (VW 2011 Spotlight</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=157040#Post157040</link>
			<description>
			<![CDATA[<b>Posted by</b> drc42273:<br />
			Human error.

I did not realize that my viewports were being created in a class that I later turned off. 

Thanks for jumping in.]]>
			</description>
			<pubDate>Wed, 15 Jun 2011 11:32:23 EDT</pubDate>
		</item>
		<item>
			<title>Re: Starting Renderworks</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=156989#Post156989</link>
			<description>
			<![CDATA[<b>Posted by</b> Tamsin Slatter:<br />
			You can check - go to Tools&gt;Options&gt;Vectorworks Preferences and click on the Session tab. Click on Serial numbers and you can see exactly what your licence covers in the Enabled Products column.

Renderworks camera does work with Fundamentals if you have Renderworks...]]>
			</description>
			<pubDate>Tue, 14 Jun 2011 17:36:52 EDT</pubDate>
		</item>
		<item>
			<title>Re: How do you apply multiple textures to cabinets?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=156969#Post156969</link>
			<description>
			<![CDATA[<b>Posted by</b> taoist:<br />
			Wes,

Thank You.
It has been awhile since I spoke with him.

I should upgrade to VW2011 1st then get Interiorcad version 2011

Will give him a shout.

taoist]]>
			</description>
			<pubDate>Tue, 14 Jun 2011 10:28:11 EDT</pubDate>
		</item>
		<item>
			<title>Re: NEED CINEMA 4D RENDERER ASAP!</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=156948#Post156948</link>
			<description>
			<![CDATA[<b>Posted by</b> Ben Price:<br />
			Hi everyone,
I've got a project I really need some help on. Its a super tight time frame and I don't have a lot of experience with Cinema 4D. Trying to get there but don't have time to learn for this one. 

I'm looking for a Cinema 4D renderer who can take my VWX 2011 3D model and polish it up in cinema 4D. I need a couple Storyboards and possibly a camera fly through or two. This stuff needs to be corporate presentation quality. 

It would be very helpful if that person was NYC or Brooklyn based but not an absolute requirement. I would be working closely with you on the specifics and details of textures and what needed to be what. 

If interested please email me at:
Ben@mjldllc.com

or give a call at:
804.731.7270

Please send me a link to some of your work if possible, and a general guideline of your pricing. 

Timeframe is about 10 days for the rendering portion of the project. VWX model would be sent out around June 27th. Deadline for final renders is July 6th.

Th]]>
			</description>
			<pubDate>Mon, 13 Jun 2011 19:45:38 EDT</pubDate>
		</item>
		<item>
			<title>Re: Switching between Designer/Spotllight - Renderworks disappear?</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=156834#Post156834</link>
			<description>
			<![CDATA[<b>Posted by</b> B. Keesey:<br />
			Yes Dave - this is the very issue Sofy and I have been working through.

After doing a clean removal and re-install, CineRender is still not launching. I'm not sure what is happening. Maybe I need to re-download the install DMG file?

In addition to my previous VW issue that I was having with a corrupted preference file - I'm beginning to think that simply removing the plist files, application support folders, and deleting the application still leaves something behind.

I'm not sure what to do to trick my computer into thinking that Vectorworks has never been installed - because there is something that seems to remember.]]>
			</description>
			<pubDate>Wed, 08 Jun 2011 23:00:44 EDT</pubDate>
		</item>
		<item>
			<title>Re: HDRI and Elevations</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=156633#Post156633</link>
			<description>
			<![CDATA[<b>Posted by</b> Kaare Baekgaard:<br />
			I tried my original approach. It works for me...

  [img]https://lh4.googleusercontent.com/-_MDb20w-6hw/Tedd6vim0ZI/AAAAAAAAAFA/1d5XjFRgkVY/s288/Reflection.png[/img]  
  [img]https://lh4.googleusercontent.com/-t4Gogq7Sb_Y/Tedfhy7tlvI/AAAAAAAAAFM/13DuDs3ZUnA/s288/3dreflection.png[/img]  
https://lh4.googleusercontent.com/-t4Gogq7Sb_Y/Tedfhy7tlvI/AAAAAAAAAFM/13DuDs3ZUnA/3dreflection.png

]]>
			</description>
			<pubDate>Thu, 02 Jun 2011 05:33:25 EDT</pubDate>
		</item>
		<item>
			<title>Re: Materials in rendering</title>
			<link>http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&amp;Number=156566#Post156566</link>
			<description>
			<![CDATA[<b>Posted by</b> Paola:<br />
			thank you so much!! it worked]]>
			</description>
			<pubDate>Tue, 31 May 2011 12:45:01 EDT</pubDate>
		</item>
	</channel>
</rss>
